So, you recruit some units, upgrade some heroes and go attack some adjacent territory. However, you want to build more buildings but don't have the space to do it. You get to build certain buildings on your conquered territory (called "turf" in fantasy-gangsta-lingo). Lords seems to be a mix of territory control and hero stat advancement (because you can hardly call stats to be representative of an RPG). I honestly got bored after a while.īut I guess I at least owe you to relate some relevant bits about Lords Mobile, besides my over extended rant. The "tutorial" simply romps through everything and then expects you to do just fine while also putting in some shekels for those super-duper-bonuses. I dunno about you, but I like to explore one subsystem at a time, impose my own pace, and get a little bit of leg room before continuing to the next bit of gameplay. However, their method of presenting all these systems to the newcomer is hardly appetizing. I understand that IGG wanted to make a very wide game (note: not deep) with a ton of resources, upgrades and things to do. I think I've spent a little over an hour just tapping away at all those messages, quest notifications, reward collections and other sort of glittery-bumpy-attention-seeking button out there, just in order to get a calm and clean game environment so that I'd take a methodical approach at studying this goddamn game. You can clearly notice that I absolutely hate the visual design of this game. They're always wiggling their pelvises around like they need to go to the loo, or something. I cannot understand why they need to move so much while they're talking to you or spouting valiant generic dialog to their enemies. Not a good first impression for someone who expects some meat out of this game.ĭesign-wise, characters are as flamboyant as they come. You get no control over what happens whatsoever. The first thought that came to my mind when I launched Lords Mobile was "How blatantly obvious it is that they've just mixed in WarCraft and Clash of Clans imagery to try and pull a seemingly attractive looking game for the unwashed masses to consume." Yeah, Lords Mobile opens up with some generic good vs evil battle, where some feature-exaggerated low poly army units and their over-sized leader smash away at a wall.
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